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TomTom updated to support iPod touch and original iPhone

Back in much simpler times, TomTom's navigation app had claimed compatibility with all iPhone and iPod touch models. Then suddenly, somewhere along the primrose path to publication, original iPhone and iPod touch support evaporated. But no more. TomTom's pushed an update that allows for turn-by-turn navigation, but of course, you'll still need the car kit to work. Was this the missing link between your $100 and owning this app? [Warning: iTunes link]

[Thanks, Scott M]

O2 UK gradually rolls out iPhone unlock, forgot to give us the instructions

Last week O2 UK announced that they will start unlocking iPhones while they lose the exclusivity deal with Apple. We signed up straight away (via the link below) and didn't hear anything until today -- just five days after O2 unlocked the first batch of iPhones, according to tweets from fellow users. As you can see in the picture half of our text message from O2 went missing for some reason, but luckily the procedure was easy enough for us to decipher: simply put in a non-O2 SIM card, then connect to iTunes and boom! You can see all this illustrated in the gallery. Sadly we're stuck with O2 for another twelve months, but are there any UK folks here planning to switch carriers soon?

Magellan debuts GPS app / car kit for iPhone and iPod touch

Magellan's new iPhone navigation app won't do much for the iPod touch on its own, but it looks like the company's forthcoming Premium Car Kit will in fact work just fine with the handheld out of the box, unlike TomTom's similar Car Kit. Otherwise, there aren't exactly a ton of surprises, but the cradle is fully adjustable to accommodate a range of sleeves or cases, and it'll of course also charge your iPhone or iPod touch, and give it some amplified sound courtesy of the built-in speaker. The navigation app itself also seems to be more than ready to challenge the competition, with it boasting spoken street names, NAVTEQ maps, 3D landmarks, in-app music control, a pedestrian mode, and a price tag of $79.99. No word on a price or release date for the cradle just yet, but Magellan says it is "coming soon" -- iPhone users can get the app from the App Store right now.

[Thanks, djphatjive]

Walky robot understands iPhone gestures, football fanaticism (video)

Hey there sailor, we imagine you've been doing your fair share of button mashing what with a certain new bit of software out and about, but how would you like a whole new control paradigm? Taking up Steve Jobs' war on buttons, a group of grad students at Japan's Keio University have put together a comprehensive robot control interface that relies solely on finger swipes, taps, and presses. By employing the iPhone's built-in accelerometer and multitouch screen, the robot can replicate a humanistic walking motion, perform sidesteps and, when called upon, kick a football with gusto and presumed passion. Your destination is just past the break, where the video demo awaits.

[Via HDBlog.it]

iPhone 'home' button earrings are for serious fangirls (and guys) only

We've seen plenty of phone-inspired earrings -- it's a multitasking age, after all, so it's not really a surprise to see gadgets inspire jewelery. It is kind of surprising to behold these earrings, however, which appear to have been made with iPhone 'home' buttons. What, there are so many disused iPhones laying around that someone just had to make jewelery out of them? Poor reception got you down? If you want to scoop up a pair of these, hit the read link... but be warned: these bad boys will run you $14.95.

[Via Make]

iPhone app debuts for plastic surgery enthusiasts

Dear reader, we think you're beautiful. We really do. But we hear you've got a "friend" who's been considering some nip / tuck action. Luckily there is now an iPhone app that will let him or her not only peruse the handiwork of a certain Steven M. Denenberg, M.D., of Omaha Nebraska, but it will put your friend in touch with him for a consult, if desired. Providing an important service? That's debatable. Worth the 99 cent price of admission? Probably not. PR after the break.

OnLive demonstrates iPhone app, set to redefine mobile gaming?

OnLive demonstrates iPhone app, set to redefine mobile gaming?
Okay, we admit to still being a little bit unsure about OnLive's pledges for high-end, high-resolution, lag-free gaming on any 'ol device with bandwidth, but we want to believe, and so it's with skeptical optimism that we report on news of mobile implementations. The company has demonstrated an iPhone app in which users are able to play against gamers on a PC or on the company's MicroConsole -- despite not having a single button to press. It's interesting stuff but, according to OnLive's CEO Steve Perlman, it'll be awhile before we see this in the wild, as plans for initial mobile apps will be limited to checking game stats and watching live gameplay. However, we presume it'll be a small step from there to flip the switch and two-way communications, meaning that perhaps by the time Modern Warfare 3 hits the wires you can keep gaming even while you're commuting.

[Via Engadget Spanish]

Keepin' it real fake, part CCXLII: Aphone A6 is all about Android, aping Apple (video)

An Android and iPhone hybrid isn't exactly new (hello, OPhone), but at least we can say this has a trackball. In fact, you might even mistaken this for iPhone OS at first glance, it's just that kind of doppelganger. The fine details, you say? The GSM (EDGE only, no 3G) device sports a 3.5-inch LCD display with capacitive multitouch, 2 megapixel camera, WiFi, Bluetooth, and the part that really bests it over Apple's offering, a trackball! Huzzah! Video after the break.

[Via technabob]

Editorial: Hey, AT&T -- drop lawsuits, not calls

AppleInsider published a piece this week that does a good job rounding up the latest counterarguments we've been hearing against Verizon's claims in its suddenly ultra-aggressive attacks on archrival AT&T's network -- attacks that have offended AT&T right into getting the legal team involved. Both sides are applying enough spin to make you dizzy at this point, so let's break down the latest round of pot shots, shall we?
  • Verbiage on Verizon's site suggests that swaths of its 3G network are still running at EV-DO Rev. 0 speed: false. In fact, 100 percent of Verizon's 3G coverage has been Rev. A since 2007 -- the wording refers to 1xRTT, which is the transport technology in use where EV-DO hasn't been deployed.
  • You can't distinguish between EV-DO and 1xRTT on Verizon's coverage map: false. Turns out Verizon has one of the more comprehensive coverage browsers among top-tier carriers. The technologies aren't called out by name, but they're there -- they list compatible features in different coverage zones, ostensibly to reduce customer confusion since your average Joe (not to be confused with our own Joe Flatley) doesn't know or care what "1xRTT" means.
  • EDGE approaches the "low end" of EV-DO Rev. A: false. At the top end of the specification, EDGE can theoretically approach 500kbps in a cleanroom environment -- but in reality, it runs at a fraction of that and suffers more severe latency issues in practice (which is sometimes a greater detriment to a mobile web browsing experience than raw speed) than UMTS and EV-DO. Heck, AT&T itself claims 75-135kbps. Meanwhile, we got 823kbps on the downlink in real-world modem use on Verizon's Rev. A.
  • AT&T's 3.6Mbps and 7.2Mbps deployments are significantly faster than EV-DO Rev. A: true, but only in theory. We're getting downlink speeds ranging from the low 100s -- yes, 100s -- to the high 800s in Chicago and New York; Chicago's got a trial 7.2Mbps network that's live, but even if we're not connected to it (hard to say), we should still be on 3.6. We seriously have no idea what AT&T's doing behind the scenes with these rollouts, but in urban areas, at least, they're not helping. At all. And that's assuming we can help ourselves from dropping down to EDGE.
  • AT&T's service is augmented by the nation's largest WiFi network: we won't even justify that with a rebuttal.
  • Verizon's gaming the system by comparing only their 3G networks: the truth hurts, AT&T. Verizon's commercials would have you believe that by comparing only 3G coverage, Verizon wins by a country mile. And guess what? They do. To AT&T's credit, the 3GPP's WCDMA technology path is considerably more advanced and extensible than EV-DO Rev. A is, but beyond UMTS's simultaneous voice / data capability, the end user's experience is pretty similar in day-to-day use. We go where the faster real-world speeds (and the reliable calls) are.
  • Verizon is "defending steep losses" with its anti-AT&T, anti-iPhone commercials: false. Verizon added 1.2 million net customers in the most recently reported quarter, excluding acquisitions.
  • LTE is "still years away from viable use" on Verizon: false. They'll have 20-30 markets commercially live in 2010, which is 20-30 more than AT&T will have. It's not nationwide coverage by a long shot, but it gives the carrier a notable lead in the 4G transition since AT&T has sparsely detailed its LTE plans and isn't expected to go live with any markets until 2011 at the earliest.
To be fair, Verizon's taking a questionable angle in its advertising by trying to associate 3G coverage with call reliability -- in AT&T's case, the two are totally, completely unrelated -- but the fact remains that for a bunch of New York, Chicago, and San Francisco-based Engadget editors, Verizon bests AT&T in both categories, and we're having a hard time arguing with personal experience.

So listen, AT&T, we're sorry Verizon made you upset, but the solution's actually pretty simple: compete. Fix your network, keep scoring hot exclusives, and get hungry again -- because in a year or two, no one's going to give a damn that you used to have an exclusive on the iPhone.

NASA turns iPhone into chemical sensor, can an App Store rejection be far away?

NASA turnes iPhone into chemical sensor, can an App Store rejection be far away?
People have been trying to turn cellphones into medical and atmospheric scanners for some time now, but when it's NASA stepping up to the plate with a little device to monitor trace amounts of chemicals in the air, it's hard to not start thinking we might finally have a use for all those tricorder ringtones. Developed by a team of researchers at the Ames Research Center led by Jing Li, the device is a small chip that plugs into the bottom of an iPhone and uses 16 nanosensors to detect the concentration of gasses like ammonia, chlorine, and methane. To what purpose exactly this device will serve and why the relatively closed iPhone was chosen as a development platform are mysteries we're simply not capable of answering. Damn it, man, we're bloggers not scientists!

Update: George Yu, a developer who wrote this implementation for Jing Li, commented to let us know that the choice to go with the iPhone was made because it was "cool," but he soon realized that choice was a "horrible mistake." We're guessing that could have something to do with an apparent lack of wireless coverage at Ames if the above screenshot is anything to go by.

[Via Gizmodo]

PhoneSuit Primo adds extra juice, minimal bulk to your iPhone / iPod

We were suitably impressed by Mophie's Juice Pack Air extended battery / iPhone case when we got a chance to try one out earlier this year, but if you're looking for an extended battery without the case you might want to consider this new Primo micro battery pack form PhoneSuit. Designed for use with various iPods in addition to the iPhone, this one packs an 800mAh battery inside its tiny enclosure, which promises to add up to 45 hours of music playback time to your iPod, or up to three hours of extra talk time to your iPhone 3G. Better still, it has a fairly reasonable price tag of $35, or you can snag a three-pack for $89.95 if you like to be extra prepared (or are looking for a few stocking stuffers). We'll also be checking this one out ourselves shortly, so stay tuned to see if it actually lives up to its claims.

TomTom to bring free lane guidance, text-to-speech, iPod control to iPhone GPS app

TomTom's probably still dizzy from the hit that Google laid on it just a few days ago, but it has somehow managed to get its bearings long enough to announce that a slew of gratis updates are incoming for its highly-hyped iPhone navigation app. Following in Navigon's footsteps, the outfit has today stated that a free update has been submitted to Apple for approval, and when (er, if) it clears Cupertino's ambiguous review process, it'll deliver advanced lane guidance, text-to-speech, "Help Me," updated map / safety cameras (in select European nations) databases, customizable audio warnings and iPod player control. Not a bad list of additions for the grand total of $0.00, but we wouldn't expect anything less given the lofty admission price.

Facebook app developer rejects App Store, irony ensues

We always said that if Apple's arbitrary, inconsistent, and quite frankly baffling approval process didn't get straightened out soon, the defections were going to pick up pace -- and what do we have here? Joe Hewitt, the developer of the well-loved and highly regarded Facebook iPhone app, has flipped the script and rejected the App Store. And, as you'd expect, our man is not mincing his words, stating that his "decision to stop iPhone development has had everything to do with Apple's policies," and that he's "philosophically opposed to the existence of their review process." While Hewitt can't comment on specific future projects (he's still at Facebook, but the app itself has been handed off to another developer) he has mentioned that he'll be devoting his time to web development for mobile devices. As you know, there is no approval process for the world wide web (which is apparent if you've spent any time on Geocities back in the day). Way to give 'em hell, Joe!

[Via TUAW]

Apple lets devs bite their nails in real time as iPhone apps navigate approval process

Apple's App Store approval process is one of the great black boxes in the mobile industry, a bizarre place ruled by emotion, erratic logic, and an uneven application of censorship that has driven some developers to the very brink of insanity since the day of iPhone OS 2.0's release. Well, folks, here's the bone just thrown your way from Cupertino: a new dashboard where you can watch closely as your pride and joy makes its way through the bureaucratic assembly line. Before, all you could do was submit, pray, and wait indefinitely for your app to get accepted or rejected, so consider this an almost imperceptible step in the right direction. Next on our list: emulators. You know you want to, Apple.

iPhone gets live Sky Mobile TV, O2 offering 3 months' free access

British satellite TV purveyor Sky has been pushing hard lately to expand into new spheres, a desire marked most clearly by its Sky Player integration with the Xbox 360 Dashboard. Now the company is keeping momentum going with the Sky Mobile TV app for the iPhone. The app itself will come free, but live streaming access to the full selection of Sky news and sports (ESPN included) channels will set you back £6 ($10) a month. That's pretty reasonable value if you're into live Premier League matches, which are typically the highest ticket item on a British TV subscription bill. O2 has sweetened that deal even further by offering a full quarter of a year's worth of free access -- a clear response to Orange's infraction on its iPhone turf. You can only stream via WiFi for now, but you have to agree that, at this price point, it's a definite step in the right direction.

[Via Daily Telegraph]

Read - Sky Mobile TV launches on App Store
Read - O2 Sky Mobile TV 3 months free offer




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